Magic has a price
In some lands, a spell is a wonder. In others, it is grounds for arrest. Learn whose laws you are living under.
A DUNGEONS & DRAGONS CAMPAIGN
THE REALM OF THEARUS
An old world. A new age.
A story only you can tell.
WELCOME TO THEARUS
The age of sorcery is giving way to something new. Black powder breaks the silence. Airships test unfamiliar skies. And the gift of magic is becoming a dangerous thing to possess.
Beyond the reach of great empires, life still turns on a good harvest, a safe road, and a warm hearth. Your story begins here, with ordinary people, uncertain loyalties, and the next choice before you.
In some lands, a spell is a wonder. In others, it is grounds for arrest. Learn whose laws you are living under.
Powder, steel, and arcane invention are shifting the balance of power. Progress reaches some places sooner than others.
No one starts as a legend. Find your companions, follow your curiosity, and leave a mark on the world.
THE CARTOGRAPHER’S TABLE
From Old Myria to the Kharan Badlands, across the Opal Sea and beyond: every road leads to another story.
Unfurl the map. Find a place that calls to you.
Open the World Atlas Search locations · Read their stories · Follow the party
THE REALM OF THEARUS ⤢
A SEAT AT THE TABLE
You don’t need to know everything about Thearus.
You just need a reason to take the first step.
YOUR CHARACTER
A quiet scholar with a forbidden gift? A sellsword looking for honest work? Start with a person, then discover the hero.
YOUR COMPANIONS
A party needs more than sharp swords. Give your character a reason to trust someone, and a reason to stay.
YOUR FIRST SESSION
We’ll talk characters, set expectations, and make room for everyone’s kind of fun before the first adventure begins.
THE NEXT CHAPTER IS YOURS
Gather your dice. Find your courage. Welcome to Thearus.
Request access to the guild. Your DM approves every member.
We’ll finalize character choices together before play.
THE GUILD HALL